Cultures

Cultures, as mechanically defined, will be divided up into several cultural groups for our campaign. Cultural groups share a Native Tongue and members of a common cultural group take no penalties to their Customs skill when interacting with one another.

Cultural Groups & Individual Cultures

Sighurdish

Native Tongue: Sighur

Sighurdish Rural

Standard Skills: Athletics, Brawn, Endurance, First Aid, Locale, Perception and either Boating or Ride.
Professional Skills: Art (Runewright), Craft (any), Healing, Lore (any), Musicianship, Navigation (grassland, hills or marsh), Survival, Track
Cultural Passions:

  • Loyalty to (village head, town leader, local lord, group)
  • Love (friend, sibling, lover)
  • Hate (creature, rival, group)

Sighurdish Urban

Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills: Bureaucracy, Commerce, Craft (any), Courtesy, Literacy (any), Lore (any), Musicianship, Streetwise
Cultural Passions:

  • Loyalty to (city, district, group)
  • Love (friend, sibling or lover)
  • Hate (rival, group, district or city)

Sighurdish Aristocracy

Standard Skills: Dance, Deceit, Influence, Insight, Locale, Ride, Willpower
Professional Skills: Art (any), Courtesy, Culture (any), Language (any), Literacy (any), Lore (any), Musicianship, Teach
Cultural Passions:

  • Loyalty to (liege, subjects, group)
  • Love (friend, sibling or lover)
  • Hate (liege, rival, group)

Rhondainian

Native Tongue: Rhondo-Fulgrathian

Rural Clansman

Standard Skills: Athletics, Endurance, Influence, First Aid, Locale, Ride, Willpower
Professional Skills: Art (any), Courtesy, Craft (any), Healing, Literacy (any), Lore (any), Musicianship, Teach
Cultural Passions:

  • Loyalty to (family head, clan head, town)
  • Love (friend, sibling or lover)
  • Hate (creature, rival, clan)

Constain Clansman

Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills: Bureaucracy, Craft (any), Courtesy, Language (any), Literacy (any), Lore (any), Streetwise, Teach
Cultural Passions:

  • Loyalty to (family head, clan head, Constain, the Academy)
  • Love (friend, sibling or lover)
  • Hate (rival, clan)

Constain Underclass

Standard Skills: Conceal, Dance, Deceit, Evade, Insight, Locale, Stealth
Professional Skills: Acting, Acrobatics, Disguise, Navigation (underground or rooftop), Sleight, Streetwise
Cultural Passions:

  • Loyalty to (beggar lord, gang leader)
  • Love (friend, sibling or lover)
  • Hate (rival, gang, clansmen)

Fulgrathian

Native Tongue: Rhondo-Fulgrathian

Fulgrathian Peasantry

Standard Skills: Athletics, Brawn, Endurance, First Aid, Locale, Perception, Ride
Professional Skills: Craft (any), Healing, Lore (any), Musicianship, Navigation (grassland, hills or forest), Oratory, Survival, Track
Cultural Passions:

  • Loyalty to (village head, town leader, local lord, group)
  • Love (friend, sibling, lover)
  • Hate (creature, rival, group)

Fulgrathian Nobility

Standard Skills: Deceit, Influence, Insight, Locale, Ride, Sing, Willpower
Professional Skills: Courtesy, Language (any), Literacy (any), Lore (any), Musicianship, Navigation (grassland or forest), Survival, Track
Cultural Passions:

  • Loyalty to (liege, subjects, group)
  • Love (friend, sibling or lover)
  • Hate (liege, rival, group)

Voldinno

Details for playing characters from Volar may be added if any of the players expresses an interest.

Race & Culture

Humans simply choose from the above cultures. Non-human characters have more options. They may either…

  • choose one of the above human cultures. This represents non-human characters who have, for the most part, integrated into human society. Non-human characters who make this choice gain their corresponding racial language as a Language professional skill, which they may improve with skill points at any point during the character creation process. Like other skills, it may not be improved by more than 15% at any given stage. (Half-elves who choose a human culture do not get this benefit.)
  • … or default to their racial culture. This represents characters from racial communities separate from human society. Non-human characters who make this choice gain the Language professional skill with whatever human language is dominant where the campaign takes place (here, Sighur) and may improve it at any point during character creation. Again, like other skills, it may not be improved by more than 15% at any given stage.

The “default” racial cultures are as follows:

Elven Culture

Native Tongue: Elven
Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills: Acrobatics, Art (any), Courtesy, Craft (any), Culture (any), Literacy (any), Lore (any), Musicianship

Dwarven Culture

Native Tongue: Dwarven
Standard Skills: Athletics, Brawn, Endurance, First Aid, Locale, Perception, Willpower
Professional Skills: Commerce, Craft (any), Engineering, Lore (any), Mechanisms, Musicianship, Oratory, Survival

Gnomish Culture

Native Tongue: Gnome
Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills: Acting, Art (any), Commerce, Craft (any), Courtesy, Lore (any), Musicianship, Streetwise
Bonus Professional Skill: Folk Magic (see race description)

Cultures

Sighurdan: Tradition & Fire MightyManrock MightyManrock